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The rain effects in the remake are supposed to show off better graphics with more realistic particle effects and dynamic interactions. One such thing is the way rain influences surfaces, characters, or environments. However, these enhancements result in unintended consequences. For instance, the remake’s rain sometimes looks excessive or irregular. It can sometimes block out visibility or create confusing visual noise, which affects gameplay and immersion. The rain’s intensity and frequency may seem too much compared to the original making some parts of the game too dark or muddy looking. Consequently, this may hinder players from seeing and interacting efficiently with their environment.
Another problem involves how rain interacts with lighting and textures. Advanced graphical effects have been implemented to accurately reflect light as well as creating puddles that behave like water does in reality. Nonetheless, these impacts can be inconsistent with the game’s overall aesthetic style or performance leading to occasional graphical glitches/ performance drops especially on low powered hardware systems. Sometimes these ambitions for pushing graphics beyond their limits go wrong resulting into technical hiccups that detract from it all rather than enhancing it further as envisioned by developers of such games